3D Drawing is innovative because it allows players to use their own tools created with a drawing mechanic that has not been implemented in a video game this way before.
This project focuses on giving the player more freedom in the environment by pushing boundaries on what a game can be and how much the player can be a part of the environment. Instead of telling the player what to make, the player must use context/environmental clues such as a keyhole or a crack in the wall to create a tool/key such as a hammer, screwdriver, lock key, platform, etc.
The player will use the exact object they draw in 2D and have it converted into 3D. The player will be able to switch between their first-person camera and their drawing UI. After drawing an appropriate model, the tool will become a tangible object the player can use throughout the game to solve puzzles.